Alien Franchise Meets Mr Dan Abnett

Let me start this off by letting you all know this is going to be a gushing fan boy piece, and while not strictly wargaming it, in the venn diagram of geekery has some cross over – look at my I28 Campaign as an example. I love the Alien franchise and I love Dan Abnett. So when I found that Mr Abnett was contributing his writing skills to an Aliens game I squee’d in my pants a little.

Now Alien has had some god-awful games made for it, but this seems to promise something more akin to Alien (the first film), in that it is a survival horror game rather than an Aliens run & gun – “We got tactical smart missiles, phase-plasma pulse rifles, RPGs, we got sonic electronic ball breakers! We got nukes, we got knives, sharp sticks.” – type game.

So, what’s it all about then?

From the website:

Discover the true meaning of fear in Alien: Isolation, a survival horror set in an atmosphere of constant dread and mortal danger. Fifteen years after the events of Alien™, Ellen Ripley’s daughter, Amanda enters a desperate battle for survival, on a mission to unravel the truth behind her mother’s disappearance.

As Amanda, you will navigate through an increasingly volatile world as you find yourself confronted on all sides by a panicked, desperate population and an unpredictable, ruthless Alien.

Underpowered and underprepared, you must scavenge resources, improvise solutions and use your wits, not just to succeed in your mission, but to simply stay alive.

Sounds pretty awesome right?

Early days at this stage, but it’ll be out for all the major consoles in late 2014. I’m pretty stoked, I don’t get to game as much as I used to, but I will be sure to make some time for this!


By day a mild mannered Web Designer from Swindon, by night a horder and shaper of bits in his mad kit bash laboratory.

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