A Review: Age of Si….ghhhhhhhhmar


We eventually managed to get together and try a game or two of Age of Sigmar… and well… ehhh… I will let everyone explain their thoughts…

James’ thoughts on Age of Sigmar

If I’m honest I am apprehensive about all new games and new editions; it’s in my nature. My iPad didn’t get its first software update for almost two years as I hate change. Only yesterday, I went home to find my beloved wife had allowed my PC to update, throwing my graphics card out of whack. Panic ensued. Five minutes later and a restart and it was fine, but I still asked her not to let it update ever again.

Whenever we introduce a new game into the circle, or even a new edition, I find it daunting as it is a step away from the familiar (probably the reason I’m not as stoked by the latest addition of Infinity to our little gaming collective). I wanted to like AOS, I really did. Fantasy has been my main love ever since I was old enough to know that it was a far superior game to 40k. On the back of that love I’ve built numerous armies: Chaos Dwarves, Empire, Forest Goblins, Ogres, Orcs, High Elves and even a doomed but highly fun Dwarf Slayer list. In other words I’m invested in Fantasy.

AOS isn’t fantasy.

Now don’t get me wrong, I know it’s not claiming to be; but we can’t hide from the fact that it is Fantasy’s successor. If it were a game in its own right, I may not have as much trouble enjoying it, but upon playing I simply feel how far Fantasy has fallen.

The positives are there – the lore, the models are both looking great and GW have obviously put a lot of effort into launching this IP – but all I can think is, I’d rather be playing Fantasy.

The Stormcast Eternals clash over the sacred sigmarite plant pot of sigmar-leaves. SIGMAR

The Stormcast Eternals clash over the sacred sigmarite plant pot of sigmar-leaves. SIGMAR

Robin on Age of Sigmar

Okay, so I have tried really hard to be positive about Age of Sigmar, a fact to which the rest of the team will attest. With me pushing the game forward in the group, making sure we had a set, all put together, so we could try it out with the new miniatures (In fact I neglected my pledge for our 30k challenge so only made nominal progress on my Iron Warriors in order to do so.) and feverishly reading everything I could get my hands on to understand the background fluff for the new setting. But for all that, whenever we play the game I come away feeling somewhat deflated, which I think has something to do with the groups collective unhappiness about how it plays, no one is really psyched about playing it and it all just falls flat.

The thing is, there’s nothing inherently wrong with the system, it’s simplicity isn’t really an issue, though I can see that it would open it up to abuse ‘competitively’, the fact that there aren’t any points values I don’t really feel is an issue, particularly not for us as we play narratively most of the time anyway and it’s not like WFB was point balanced anyway, any Math-hammer player will tell you that some units are just better value for their points (End Time Elves, I’m looking at you) but even though I’m struggling to quantify what it is I dislike about the system, I can’t shake the feeling of ‘MEHHHHHH’ a couple of rounds in.

For all that, AoS dose have a lot of pro’s. I love the miniatures, the set is absolutely beautiful, GW has played a blinder with the Stormcast Eternals and the Goretide and all the new stuff I’ve seen makes me want more. The setting is awesome, I love the background and the new world GW have created for AoS, they really have done a lot of work there, but for all that, the game just leaves me wondering what the rules for Stormcast eternals in 8th should be and I think that’s a shame. But like I tell my kids, Papa’s not mad, just disappointed.

Anyway, to summarise, Papa Robin’s review of AoS, Models: Lush, Setting: Awesome, System: Disappointing.